AeroGraham

Conceptual aircraft design

Learn aircraft design
by designing one.

Set the mission, size the wing, build up the drag, pick the engine and prop, then balance it and check the loads. Every number is explained, labeled for how far to trust it, and checked against airplanes that already fly.

iPad, Mac and phoneWorks offlineNo account to start
15design steps, in the order real designers work
4real airplanes checked on every change
5confidence labels, on every number
0accounts needed to start

How it works

Every number
shows its work.

One coupled model sits under every step. Change one thing and weight, speed, stall, climb and balance all respond. Then see exactly why.

Show the math

Tap any number. See where it came from.

The equation, every symbol defined, your values substituted, its source, and what it feeds next.

Gross weightCombined result
2,213 lb
W₀ = Wpayload ÷ (1 − We/W₀ − Wf/W₀)
   = 430 ÷ (1 − 0.643 − 0.163)
W₀gross weightWe/W₀empty-weight fraction, from the trend for your materialWf/W₀fuel fraction, from the mission's segments

Confidence

Know what to doubt.

Every number carries one of five labels.

Your input
First principles
Empirical trend
Teaching assumption
Combined result

Try it here

Drag the design point. Watch it respond.

Stall, takeoff, climb and cruise each draw a line. Find the corner that meets them all.

10152025300.050.100.150.20W/S (lb/ft²)P/W (hp/lb)CruiseClimbTakeoffStall
✓ Stall
✓ Takeoff
✓ Climb
✓ Cruise

An illustration with textbook formulas. With the point focused, the arrow keys move it.

Honest failure

It tells you when it won't fly.

Designs can fail to close, stall too fast or fall outside CG limits. The app says why, and which levers help.

✕The design doesn't close
Empty weight plus fuel leaves nothing for payload.
  • A lighter structure lowers the empty-weight fraction
  • A shorter range or reserve cuts fuel
  • A cleaner airframe raises lift-to-drag

Offline

Works with no signal.

Install it on iPad or Mac and it runs in the flight bag.

Experiments

Change one thing. See everything else move.

Try-this experiments show the before and after of each headline number, with one-tap undo and a pinned baseline to compare against.

Cruise203 kt+4 kt
Climb1,649 fpm+85 fpm
Empty weight1,422 lb+18 lb

Example changes, to show the format.

Validate

Checked against airplanes
that already fly.

Four real airplanes run through the same model you design with. Its error is the first thing it shows you, and a change that makes it worse can't ship.

−0.9%Cirrus SR22 empty weight, model against published
−1.5%Glasair III stall speed
+39%Lancair 360 takeoff roll. The misses are shown too.
AirplaneEmpty weightCruiseStallClimbTakeoff roll
Van's RV-7A
−1.2%published 1,114 lb
−6.1%published 171 kt
−3.1%published 50 kt
−6.0%published 1,850 fpm
−28.1%published 500 ft
Lancair 360
−3.0%published 1,090 lb
−2.7%published 205 kt
−5.6%published 59 kt
+12.6%published 1,750 fpm
+39.1%published 390 ft
Glasair III
+2.9%published 1,625 lb
−10.3%published 242 kt
−1.5%published 64 kt
+6.7%published 2,140 fpm
−9.3%published 700 ft
Cirrus SR22
−0.9%published 2,350 lb
+2.5%published 183 kt
−4.3%published 60 kt
+25.2%published 1,270 fpm
Not published
Allowed band for that airplane and quantityScale −50% to +50%Measured Nov 3, 2026

The design loop

Fifteen steps.
The order real designers work in.

Built on the books

The methods on
your shelf.

Each lesson cites the chapter it draws on, so you can go deeper in the book.

Daniel P. RaymerAircraft Design: A Conceptual Approach, and Simplified Aircraft Design for Homebuilders.
Snorri GudmundssonGeneral Aviation Aircraft Design.
Abbott & von DoenhoffTheory of Wing Sections, and the NACA data behind it.

Who it's for

For people who fly,
build and study.

Pilots

See why your airplane stalls, climbs and cruises the way it does, in the numbers you already fly by.

Builders

Work through the tradeoffs behind a homebuilt before you choose a kit or start a clean sheet.

Students

Do the conceptual design loop from your course with the equations live and every result traceable.

What's next

More airplanes.
More ways to learn.

No dates. Items move as the work moves.

Being built

Your designs on every device.

Sign in with an email link, Google or Apple, and pick up on the Mac where you left off on the iPad.

Soon after

The challenge hangar.

Pick an aircraft class, a challenge and a level. Trainer, light sport, fast homebuilt and 4-seat touring open first.

Soon after

Name that airplane.

Design to a real airplane's mission without its name, then see how close you got, side by side.

Soon after

Fly your design in X-Plane.

Export your airplane and fly what you just designed.

Get started

Start with
the mission.

Open the first steps in your browser, no account needed. Sign up in the app after your third step, and get a founding-member discount when Pro launches.

For learning only. The workbench teaches conceptual aircraft design. Its numbers are educational estimates from simplified methods, not engineering data. Don't use them to build, modify or fly an aircraft.

Reference airplanes are named to compare published figures. Books are cited for reference; the Workbench isn't affiliated with their authors or publishers. About the Workbench